This page contains all valid sound IDs in the Scenario Editor.
UI[]
ui_button_click ui_button_back ui_select ui_scroll ui_button_over ui_window_open ui_window_close ui_swipe ui_info ui_connecting ui_capturing ui_shard ui_achievement ui_boost_activate ui_bundle ui_connect ui_disconnect ui_evolve ui_error ui_team_human ui_team_dinosaur ui_data ui_buy ui_smaw_lockon ui_spawn_available ui_objective ui_objective_complete ui_tip ui_point ui_countdown ui_countdown_respawn ui_countdown_start ui_hitmarker ui_player_killed ui_player_join ui_player_leave ui_level_up ui_item_unlocked ui_weapon_unlocked ui_ribbon_unlocked ui_game_end ui_pregame ui_game_over ui_game_start ui_wave_start ui_wave_complete ui_flag_captured_enemy ui_flag_captured_ally ui_flag_start_capture ui_flag_dropped ui_flag_picked_up_enemy ui_flag_returned ui_flag_picked_up_ally ui_lock_alert ui_target_locked ui_target_locking_loop ui_missile_alert ui_headshot ui_message ui_chat
Announcer[]
hq_friendly_package hq_enemy_dominating hq_lead_taken hq_friendly_dominating hq_lead_lost hq_winning hq_losing hq_tied hq_time_1 hq_time_2 hq_game_survive hq_ready_for_contact hq_first_blood hq_enemy_chopper hq_enemy_juggernauts hq_enemy_raptors hq_enemy_tank hq_enemy_vehicle hq_enemy_trex hq_enemy_generic_1 hq_enemy_generic_2 hq_enemy_generic_3 hq_enemy_generic_4 hq_obj_engage_1 hq_obj_engage_2 hq_obj_engage_3 hq_lets_f_em_up hq_obj_defend_2 hq_obj_defend hq_obj_destroy hq_obj_capture_1 hq_obj_kill_humans hq_obj_capture_2 hq_obj_kill_raptors hq_obj_kill_trex hq_obj_prevent_dinos_from_evolving hq_obj_kill_humans_to_evolve hq_evolution_new hq_evolution_last hq_result_draw hq_result_fail_1 hq_result_fail_2 hq_result_fail_3 hq_result_success_1 hq_result_success_2 hq_result_success_3 hq_result_success_4 hq_bomb_planted hq_bomb_defused hq_enemy_a_captured hq_enemy_b_captured hq_enemy_c_captured hq_friendly_b_captured hq_friendly_c_captured hq_friendly_a_captured hq_enemy_flag_captured hq_enemy_flag_has hq_enemy_flag_returned hq_enemy_flag_dropped hq_friendly_flag_captured hq_friendly_flag_has hq_friendly_flag_returned hq_friendly_flag_dropped hq_triple_kill hq_quad_kill hq_multi_kill hq_deployed hq_wave_complete_1 hq_wave_complete_2 hq_wave_complete_3 hq_success_best hq_hardcore hq_give_them_hell hq_game_deathmatch hq_game_team_deathmatch hq_game_capture_the_flag hq_game_domination hq_game_destruction hq_game_evolution hq_game_raptor_hunt hq_game_tyrant hq_friendly_item_quad hq_achieve_item_quad hq_achieve_item_growler hq_achieve_item_mrap hq_friendly_item_growler hq_friendly_item_mrap hq_achieve_item_lav25 hq_achieve_item_abrams hq_friendly_item_lav25 hq_friendly_item_abrams hq_achieve_item_ammo hq_friendly_item_ammo hq_achieve_item_weapon hq_friendly_item_weapon hq_achieve_item_weapon_heavy hq_friendly_item_weapon_heavy hq_achieve_item_osprey hq_friendly_item_osprey hq_achieve_item_sentry hq_friendly_item_sentry hq_achieve_item_sentry_shotgun hq_friendly_item_sentry_shotgun hq_friendly_item_sentry_rocket hq_achieve_item_sentry_rocket hq_achieve_item_sentry_flame hq_friendly_item_sentry_flame hq_achieve_item_sentry_grenade hq_friendly_item_sentry_grenade hq_achieve_item_sentry_sniper hq_friendly_item_sentry_sniper hq_achieve_item_sentry_railgun hq_achieve_item_m2 hq_friendly_item_m2 hq_friendly_item_sentry_railgun
World[]
veh_ecm veh_flare dino_egg_hatch amb_generic wpn_grenade_tick wpn_beacon wpn_reload_tank wpn_fire_trophy wpn_fire_blowtorch wpn_grenade_throw wpn_knife_throw wpn_mine_deploy wpn_mine_trigger wpn_lock_on wpn_ammo wpn_pump wpn_stim wpn_laptop wpn_chain wpn_reload_start wpn_reload_end wpn_reload_shell wpn_bolt_open wpn_bolt wpn_bolt_close wpn_foley_1 wpn_foley_2 wpn_foley_3 wpn_spin_1 wpn_spin_2 wpn_spin_3 wpn_deploy_1 wpn_deploy_2 wpn_deploy_3 wpn_deploy_knife wpn_deploy_sword wpn_fire_silencer_pistol wpn_fire_silencer_smg wpn_fire_silencer_rifle wpn_fire_silencer_sniper wpn_empty grenade_semtex grenade_semtex_beep turret_death turret_deploy turret_deactivated generator_fail generator_teleport_death generator_teleport_in generator_teleport_out wpn_fire_melee_bowie wpn_fire_melee_knife wpn_fire_melee_machete wpn_fire_melee_katana wpn_fire_melee_crowbar wpn_fire_melee_hatchet wpn_fire_melee_shovel wpn_fire_melee_breacher wpn_fire_m9 wpn_fire_g17 wpn_fire_usp45 wpn_fire_fiveseven wpn_fire_m1911 wpn_fire_magnum wpn_fire_deagle wpn_fire_p320 wpn_fire_rhino wpn_fire_snub wpn_fire_luger wpn_fire_mk22 wpn_fire_rsh12 wpn_fire_fnx wpn_fire_g18 wpn_fire_m93r wpn_fire_mpa57 wpn_fire_mp9 wpn_fire_fmg9 wpn_fire_kard wpn_fire_cz75 wpn_fire_skorpion wpn_fire_mac11 wpn_fire_vp70 wpn_fire_mp1911 wpn_fire_micro_uzi wpn_fire_mp5 wpn_fire_tec9 wpn_fire_ump45 wpn_fire_mp7 wpn_fire_p90 wpn_fire_vector wpn_fire_evo3 wpn_fire_k1a wpn_fire_lvoa wpn_fire_m4a1 wpn_fire_g36c wpn_fire_arp wpn_fire_rdb wpn_fire_pdr wpn_fire_mcx wpn_fire_ak74u wpn_fire_uzi wpn_fire_mpx wpn_fire_bizon wpn_fire_m16a4 wpn_fire_ak47 wpn_fire_tar21 wpn_fire_hk416 wpn_fire_famas wpn_fire_scarh wpn_fire_aug wpn_fire_acr wpn_fire_fal wpn_fire_an94 wpn_fire_l85a3 wpn_fire_sks wpn_fire_g3 wpn_fire_g11 wpn_fire_oicw wpn_fire_m3 wpn_fire_acc_masterkey wpn_fire_m1014 wpn_fire_striker wpn_fire_spas12 wpn_fire_m47 wpn_fire_aa12 wpn_fire_ksg wpn_fire_m1216 wpn_fire_db wpn_fire_saiga12 wpn_fire_dp12 wpn_fire_jackhammer wpn_fire_origin12 wpn_fire_sawed_off wpn_fire_m1187 wpn_fire_samr wpn_fire_m40a3 wpn_fire_msg90 wpn_fire_r700 wpn_fire_rsass wpn_fire_msr wpn_fire_l115a3 wpn_fire_m82 wpn_fire_tac50 wpn_fire_sr25 wpn_fire_dragunov wpn_fire_fal_osw wpn_fire_perun wpn_fire_fal_spr wpn_fire_scar_ssr wpn_fire_intervention wpn_fire_sg550 wpn_fire_pgm wpn_fire_steyr wpn_fire_dsr1 wpn_fire_mg4 wpn_fire_m60e4 wpn_fire_aughbar wpn_fire_m249 wpn_fire_pecheneg wpn_fire_hamr wpn_fire_rpk wpn_fire_qbb95 wpn_fire_bren wpn_fire_m240 wpn_fire_ultimax wpn_fire_mg42 wpn_fire_ameli wpn_fire_rpk16 wpn_fire_l86lsw wpn_fire_minigun wpn_fire_gatling wpn_fire_m242 wpn_fire_m2 wpn_fire_thumper wpn_fire_smaw wpn_fire_m203 wpn_fire_rpg wpn_fire_mgl wpn_fire_javelin wpn_fire_xm25 wpn_fire_m202 wpn_fire_m320 wpn_fire_acc_m320 wpn_fire_acc_gp25 wpn_fire_matador wpn_fire_gm94 wpn_fire_stinger wpn_fire_tazer wpn_fire_flamethrower wpn_fire_riot_shield wpn_fire_crossbow wpn_fire_bow wpn_fire_zuni wpn_fire_hydra wpn_fire_railgun wpn_fire_rocket_guided wpn_fire_rocket_flare wpn_fire_bgm71 wpn_fire_rope wpn_fire_m256a1 char_step_default_1 char_step_default_2 char_step_default_3 char_step_default_4 char_step_default_5 char_step_metal_2 char_step_metal_1 char_step_metal_3 char_step_metal_4 char_step_water_1 char_step_metal_5 char_step_water_3 char_step_water_2 char_step_water_4 char_step_water_5 char_step_wood_1 char_step_wood_2 char_step_wood_3 char_step_wood_4 char_step_wood_5 char_step_dirt_1 char_step_dirt_2 char_step_dirt_3 char_step_dirt_4 char_step_dirt_5 char_step_tile_1 char_step_tile_2 char_step_tile_3 char_step_tile_4 char_step_tile_5 char_step_juggernaut_1 char_step_juggernaut_2 char_step_juggernaut_3 dino_step_normal_1 dino_step_normal_2 dino_step_normal_3 dino_step_normal_4 dino_step_big_1 dino_step_big_2 dino_step_big_3 dino_step_big_4 physics_grenade_bounce physics_weapon_drop_1 physics_weapon_drop_2 physics_weapon_drop_3 physics_vehicle_hit_1 physics_vehicle_hit_2 physics_crate_fall physics_crate_open_1 physics_crate_open_2 physics_bullet_flyby_1 physics_bullet_flyby_2 physics_bullet_flyby_3 physics_bullet_flyby_4 physics_bullet_flyby_5 physics_shell_generic_1 physics_shell_generic_2 physics_shell_shotgun_1 physics_shell_generic_3 physics_shell_shotgun_2 physics_shell_shotgun_3 physics_body_hit_1 physics_body_hit_2 physics_body_hit_3 physics_char_land_1 physics_char_land_2 physics_metal_barrel_impact_2 physics_metal_barrel_impact_1 physics_metal_barrel_impact_3 physics_default_impact_bullet_1 physics_default_impact_bullet_4 physics_default_impact_bullet_2 physics_default_impact_bullet_3 physics_metal_impact_bullet_1 physics_metal_impact_bullet_2 physics_metal_impact_bullet_3 physics_metal_impact_bullet_4 physics_sandbag_impact_bullet_1 physics_sandbag_impact_bullet_2 physics_sandbag_impact_bullet_3 physics_sandbag_impact_bullet_4 physics_wood_impact_bullet_3 physics_wood_impact_bullet_2 physics_wood_impact_bullet_1 physics_wood_impact_bullet_4 physics_glass_impact_bullet_1 physics_glass_impact_bullet_2 physics_glass_impact_bullet_3 physics_glass_impact_bullet_4 physics_venom_impact_bullet_1 physics_venom_impact_bullet_2 physics_venom_impact_bullet_3 physics_venom_impact_bullet_4 physics_flesh_impact_bullet_1 physics_flesh_impact_bullet_2 physics_flesh_impact_bullet_3 physics_flesh_impact_bullet_4 physics_flesh_impact_bullet_5 physics_flesh_impact_bullet_6 physics_flesh_impact_bullet_7 physics_flesh_impact_bullet_8 physics_flesh_impact_bullet_9 physics_flesh_impact_bullet_10 physics_flesh_impact_sword physics_flesh_impact_knife physics_flesh_impact_hatchet physics_flesh_break_2 physics_flesh_break_1 physics_flesh_break_3 physics_flesh_headshot_1 physics_flesh_headshot_2 physics_flesh_headshot_3 physics_flesh_headshot_hard physics_flesh_gib_1 physics_flesh_burn_1 physics_flesh_gib_2 physics_flesh_burn_2 physics_flesh_burn_3 char_deploy char_deploy_parachute char_deploy_heli char_interact char_death_1 char_death_2 char_death_3 char_death_4 char_death_5 char_death_6 char_death_7 char_death_8 char_death_explosive_1 char_death_explosive_2 char_death_explosive_3 char_death_juggernaut_1 char_death_juggernaut_2 char_death_juggernaut_3 char_flashed_1 char_flashed_2 char_flashed_3 zombie_attack_2 zombie_attack_1 zombie_death_1 zombie_death_2 zombie_death_3 zombie_groan_1 zombie_groan_2 zombie_groan_3 zombie_groan_5 zombie_groan_4 zombie_groan_6 zombie_groan_7 zombie_groan_8 char_vox_ammo_1 char_vox_ammo_2 char_vox_ammo_3 char_vox_downed_1 char_vox_downed_3 char_vox_downed_2 char_vox_lets_go_1 char_vox_lets_go_2 char_vox_cover_me_1 char_vox_cover_me_3 char_vox_cover_me_2 char_vox_vehicle char_vox_revived_1 char_vox_revived_2 char_vox_revived_3 char_vox_revived_4 char_vox_flamethrower_1 char_vox_flamethrower_2 char_vox_flamethrower_3 char_vox_damage_1 char_vox_railgun_1 char_vox_damage_2 char_vox_damage_3 char_vox_damage_4 char_vox_damage_5 char_vox_start_1 char_vox_start_2 char_vox_start_3 char_vox_start_4 char_vox_start_5 char_vox_down_1 char_vox_revive_1 char_vox_revive_2 char_vox_melee char_vox_ai_enemy_1 char_vox_ai_enemy_2 char_vox_ai_enemy_3 char_vox_ai_enemy_4 char_vox_ai_enemy_5 char_vox_ai_enemy_6 char_vox_ai_enemy_lost_1 char_vox_ai_enemy_lost_2 char_vox_ai_enemy_juggernaut_1 char_vox_ai_enemy_juggernaut_2 char_vox_ai_enemy_juggernaut_3 char_vox_ai_enemy_juggernaut_4 char_vox_ai_enemy_juggernaut_5 char_vox_ai_enemy_juggernaut_6 char_vox_ai_enemy_lost_juggernaut_1 char_vox_ai_enemy_lost_juggernaut_2 char_vox_kill_1_a char_vox_kill_2_a char_vox_kill_3_a char_vox_kill_4_a char_vox_kill_5_a char_vox_reloading_1_a char_vox_reloading_2_a char_vox_reloading_3_a char_vox_reloading_4_a char_vox_reloading_5_a char_vox_frag_use_1_a char_vox_reloading_6_a char_vox_frag_use_2_a char_vox_frag_use_3_a char_vox_stun_use_a char_vox_flashbang_use_a char_vox_claymore_use_a char_vox_c4_use_a char_vox_smoke_use_a char_vox_semtex_use_a door_open door_close door_garage_open door_garage_close explosion_1 explosion_2 explosion_3 explosion_vehicle explosion_stun explosion_smoke explosion_molotov explosion_betty explosion_nuke explosion_mortar rocket_loop stun_loop health_low_loop sparks_loop heli_damaged_loop engine_start dino_compy_attack_1 dino_compy_death_1 dino_compy_growl_1 dino_compy_attack_2 dino_compy_death_2 dino_compy_growl_2 dino_compy_attack_3 dino_compy_death_3 dino_compy_growl_3 dino_dilo_attack_1 dino_dilo_death_1 dino_dilo_growl_1 dino_dilo_attack_2 dino_dilo_death_2 dino_dilo_growl_2 dino_dilo_attack_3 dino_dilo_death_3 dino_dilo_growl_3 dino_raptor_attack_1 dino_raptor_death_1 dino_raptor_growl_1 dino_raptor_attack_2 dino_raptor_death_2 dino_raptor_growl_2 dino_raptor_attack_3 dino_raptor_death_3 dino_raptor_growl_3 dino_needler_attack_1 dino_needler_death_1 dino_needler_growl_1 dino_needler_attack_2 dino_needler_death_2 dino_needler_growl_2 dino_needler_attack_3 dino_needler_death_3 dino_needler_growl_3 dino_stegosaurus_attack_1 dino_stegosaurus_death_1 dino_stegosaurus_growl_1 dino_stegosaurus_attack_2 dino_stegosaurus_death_2 dino_stegosaurus_growl_2 dino_stegosaurus_attack_3 dino_stegosaurus_death_3 dino_stegosaurus_growl_3 dino_carnotaurus_attack_1 dino_carnotaurus_death_1 dino_carnotaurus_growl_1 dino_carnotaurus_attack_2 dino_carnotaurus_death_2 dino_carnotaurus_growl_2 dino_carnotaurus_attack_3 dino_carnotaurus_death_3 dino_carnotaurus_growl_3 dino_allosaurus_attack_1 dino_allosaurus_death_1 dino_allosaurus_growl_1 dino_allosaurus_attack_2 dino_allosaurus_death_2 dino_allosaurus_growl_2 dino_allosaurus_attack_3 dino_allosaurus_death_3 dino_allosaurus_growl_3 dino_spinosaurus_attack_1 dino_spinosaurus_death_1 dino_spinosaurus_attack_2 dino_spinosaurus_growl_1 dino_spinosaurus_death_2 dino_spinosaurus_growl_2 dino_spinosaurus_attack_3 dino_spinosaurus_death_3 dino_spinosaurus_growl_3 dino_trex_attack_1 dino_trex_death_1 dino_trex_growl_1 dino_trex_attack_2 dino_trex_attack_3 dino_trex_death_2 dino_trex_growl_2 dino_trex_death_3 dino_trex_growl_3 dino_lizard_attack_1 dino_lizard_death_1 dino_lizard_growl_1 dino_lizard_attack_2 dino_lizard_death_2 dino_lizard_growl_2 dino_lizard_attack_3 dino_lizard_death_3 dino_lizard_growl_3 dino_chicken_attack_1 dino_chicken_death_1 dino_chicken_growl_1 dino_chicken_attack_2 dino_chicken_death_2 dino_chicken_growl_2 dino_chicken_death_3 dino_chicken_attack_3 dino_chicken_growl_3 mh6_loop seaknight_loop blackhawk_loop cobra_loop apache_loop oh58_loop osprey_loop chickencopter_loop abrams_loop t90_loop quad_loop pickup_loop growler_loop mrap_loop lav25_loop reverse_loop turret_loop
Music[]
music_preloader music_menu music_editor music_game_start_1 music_game_start_2 music_survival music_dinogen music_game_1 music_game_2 music_survival_zombie music_survival_intermission music_victory music_defeat music_campaign_2 music_campaign_1
Editor Suggestions[]
This section contains suggested ids for Scenario Editor sound effects.
Character Speech[]
- char_vox_damage_2-5
- char_flashed_1-3
- char_death_1-8
- zombie_groan_1-8
- zombie_death_1-3
Rumbling Effects/Doors[]
- physics_vehicle_hit_1-2
- abrams_loop
- wpn_reload_tank
- wpn_chain
- turret_loop
Note: Loops are not heard throughout the whole mission, they stop after a few seconds. A way to make them loop forever is using loopSfxId which is only available on some objects.
Beeps/Radio[]
- hq_radio_start
- hq_radio_end
- wpn_beacon
- ui_error
- grenade_semtex_beep
Mission Sound Effects[]
- wpn_beacon
- char_interact
- veh_flare
- wpn_fire_rope
- wpn_chain
- ui_item_unlocked
- ui_achievement
- radio_loop