This page contains all data values for objects in the Scenario Editor.
Keep in mind having a number as the first character in a value will remove all letters and symbols (e.g. 100 placeholder or 1e+2 will be converted into 100), however excessively large numbers like 1,000,000,000,000,000,000,000 will be automatically converted into 1e+22, this can be bypassed by directly editting the json.
string (str) - Value supports numbers, decimals, letters, and symbols integer (int) - Value supports numbers, does not support decimals, will clamp the value to the nearest supported number float - Value supports numbers, supports decimals boolean (bool) - Value is a true or false, can also use 1 and 0 as true or false respectively array - Contains a list of items (e.g. set of coordinates, inventory of character, set of damage multipliers)
Character[]
id - str type - str material - str team - int health - int aimRotation - int desiredAimRotation - int lookPos - array maxSpeed - int reloadMultiplier - float speedMultiplier - float baseSpeedMultiplier - float bRegenHealth - bool regenTimerMax - float regenTimer - float weapon - str bIgnoreOutOfSight - bool bInvestigate - bool bBot - bool botSkill - int bUntargetable - bool bJuggernaut - bool bZombie - bool avatar - array pawnName - str indicatorData - array bCanInteract - bool maxHealth - int bGodMode - bool inventory - array melee - string grenade - string equipment - string bReloading - bool currentInventoryIndex - int lockOnTargetId - string reloadTimerMax - float reloadTimer - float damageMultipliers - array bJammed - bool bJuiced - bool bAiming - bool bWantsToMove - bool bWantsToFire - bool bSprinting - bool
Dinosaur[]
id - string type - string material - str team - float health - float dinoType - str lungeMult - float aimRotation - float desiredAimRotation - float lookPos - array maxSpeed - int speedMultiplier - float baseSpeedMultiplier - float reloadMultiplier - float bRegenHealth - bool regenTimerMax - float regenTimer - float bGodMode - bool bIgnoreOutOfSight - bool bInvestigate - bool bBot - bool bUntargetable - bool botSkill - int playerId - str weapon - str damageMultipliers - array pawnName - str indicatorData - array inventory - array bCanLunge - bool bReloading - bool currentInventoryIndex - int lockOnTargetId - str reloadTimerMax - float reloadTimer - float regenAmount - float maxHealth - float bJuiced - bool bLunge - bool inputPosition - array bWantsToFire - bool bWantsToMove - bool moveAngle - float
Weapon[]
damage - float fireRate - float burstFireRate - float numBursts - int fireMode - string radius - float round - string reloadTime - float speedModifier - float range - float mag - int magSize - int ammo - int ammoMax - int bGrenade - bool bRocket - bool bShotgun - bool bSingleRoundLoaded - bool accuracy - float recoil - float penetration - int bNoShell - bool bNoMag - bool name - string bCanLock - bool bAutoLock - bool lockTimerMax - float fireDamage - float fireTime - float bRequiresLock - bool bSilenced - bool velocity - float bRevolver - bool