This page describes all Equipment slot items featured in Dinogen Online.
Equipment class restrictions only apply to Ranked Mode. In Survival Mode, all equipment is unlocked to all players with no shard purchase necessary (except for Motion Sensor and Tactical Insertion, which are not available at all).
This is a work in progress. Corrections and precise data welcome.
All Classes[]
Kevlar Vest[]
Reduces damage from bullet damage type. A very strong and useful piece of equipment, a great alternative for those who do not wish to take the hazardous claymore and betty.
Blast Vest[]
Reduces damage from explosive and fire damage (venom counts as fire damage as it is just reskinned fire). This is very beneficial to all class users in negating the risk of suicides from grenades and rockets from both the enemy and the user. The Blast Vest is a ideal counter to all Commando class wielding players, however, it should be noted that Blast Vest only reduces the damage by 50% and does not make you indestructible to repeated explosive attacks (PAW-20, M32, XM-25, M202, d81, m256a1, ect)
Dino Vest[]
Reduces melee and ranged damage from dinosaurs, however it does not negate melee damage from anything other than dinos (Throwing knives, bowie knives, sledgehammers, shovels, ect). A relatively useless and unused piece of equipment, as any form of larger Dinosaurs (Carnotaurus, Allosaurus, Spinosaurus...) will still insta-kill, regardless of whether user has donned vest or not, and on hardcore will only protect the user from a single bite from compies, ankylosauruses, pterodactyls, and pachies. As such, many players will prefer a more offensive option like a Claymore or a different vest over the Dino Vest,
Assault Equipment[]
Stim Shot[]
If user is injured, heals user to full health. If user is at full health, but an ally nearby is injured, heals ally to full health instead. (note, it is difficult to stim bots, as they tend to move towards enemies, which will result in you getting hit and stimming yourself)
Max carried in Ranked: 2
Max carried in Survival: 4
Adrenaline Shot[]
Heals 50% of max health, temporarily increases user's movement speed, and boosts reload speed significantly. Starts with 2. Allows user to outrun pretty much anything for a little while.
Max carried in Ranked: 2
Max carried in Survival: 4
Throwing Knife[]
Deals 200 damage. Distance of target cursor from the user affects velocity, but damage is constant. After use, can be picked up by anyone, including enemies.
Max carried in Ranked: 1
Max carried in Survival: 4
Commando Equipment[]
Claymore Mine[]
Explodes if an enemy comes too close or if hit by your own bullet. if hit by a hostile attack, explodes but counts as the enemy's weapon. Unlike most explosions, most of its area of effect is in one direction.
Damage:400
Radius (M squared):6
Max carried/deployed in Ranked: 4/4
Max carried/deployed in Survival: 4/4
C4[]
Explodes if hit by yours or an enemy's bullets, melee, or explosives, trying to place another C4 if you're out will instead detonate all C4 you have placed. If hit by a hostile attack, explodes but counts as the enemy's weapon.
Damage:450
Radius (M squared):8
Max carried/deployed in Ranked: 4/4
Max carried/deployed in Survival: 4/4
Bouncing Betty[]
Explodes if an enemy comes too close or if hit by yours or an enemy's bullets, melee, or explosives. if hit by a hostile attack, explodes but counts as the enemy's weapon. (warning, it may look suspiciously like a motion sensor)
Damage:450
Radius (M squared):8
Max carried/deployed in Ranked: 4/4
Max carried/deployed in Survival: 4/4
Support Equipment[]
Ammo Box[]
Deploys an ammo box with nine uses and a duration of several minutes. When used, ammo box gives you 1 grenade, 1 use of equipment (if not ammo box) and 1 clip each of primary and secondary weapon. The Ammo box is a very player-friendly piece of equipment, as it allows the player and others to replenish their ammo, a frequent occurrence. The Ammo crate also improves relations with friendly players, as deploying an ammo crate can be seen as a sign of teamwork and friendliness. The Ammo box is easily destroyed by enemy or your own attacks. (note: enemy players can take ammo from your ammo crates, and after the recent update, so can friendly bots, so if you intend to be greedy, and un-sharing, deploy your ammo crate far away from eyeing bots). Unlike most other equipment, ammo box is not reloaded by other ammo boxes or ammo airdrop in Survival. The only way to get more is to purchase it directly in Survival.
Max carried/deployed in Ranked: 1/1 (only possible to ever have one per player)
Max carried/deployed in Survival: 1/4
Health Box[]
Deploys a health box with an unlimited duration. Health Box will causes allies in its radius to regenerate health at a faster rate. The Health Box is easily destroyed by enemy fire or your own attacks.
Max carried/deployed in Ranked: 1/1
Max carried/deployed in Survival: 1/1
Trophy System[]
Deploys a trophy system that instantly negates all enemy explosives (Excluding mines, claymores, C4, explosive arrows, and guns with the explosive mod, m242 included) which enter its radius. It features 5 charges. It is easily destroyed by melee, bullets, or rapid fire launchers (Paw-20, m202).
Max carried/deployed in Ranked: 1/2
Max carried/deployed in Survival: 4/2
Repair Tool[]
Directly equipped, unlike other equipment. Unlimited uses. Slowly restores the health of vehicles, helicopters, turrets and deployable cover, while also giving XP.
Hunter Equipment[]
Motion Detector[]
Highlights and displays health of nearby enemies for user and all allies. In free-for-all mode, displays enemies' locations to all players as well. Not available in Survival. Mostly useful in Hardcore Mode or heavily forested maps. Easily destroyed by enemy or your own attacks.
Max carried/deployed in Ranked: 1/2
Jammer[]
In its radius, disables minimap of enemies and prevents certain equipment (which ones?) from being deployed. It may also have the ability to prevent homing rocket launchers from locking on to friendly targets within its radius, although this is unreliable. Easily destroyed by enemy fire or your own attacks.
Max carried/deployed in Ranked: 1/2
Max carried/deployed in Survival: 4/4
Tactical Insertion[]
Creates your next spawn point. Not available in Survival. Easily destroyed by enemy fire or your own attacks
Max carried/deployed in Ranked: 1/1
Survival Only[]
Deployable Cover[]
Deploys a small barrier that blocks projectiles. Can be fired over when directly adjacent to it, much like sandbags. Takes a large (unknown?) amount of damage before being destroyed, has resistance to firearms.
Max carried/deployed in survival: 4/2